![]() In the simple YAML example below we are definiing the task a step in the pipeilne using - task: We are also giving the task a reference name using name: unityactivation, so we can use it to refernce the output variables of the task in other tasks of the pipeline. For more examples, check the Examples Collection. Here's a simple example of how to use and define the task in your pipeline. Path to the Unity editor log files generated while executing the task. If no value is entered, the project is assumed to be in the repository root. Required: Yes, if unityEditorsPathMode set to specifyĮnter the directory path to the Unity project. Make sure to set unityEditorsPathMode to specify for this input to take effect. ![]() ![]() If you are using a custom buld agent you may want to specify a custom path to specify where to look for Unity installations. Let's you specify a custom path where to lookup editor installations using the input customUnityEditorsPath. Uses the Unity Hub default installation path.Įxpects an environment variable UNITYHUB_EDITORS_FOLDER_LOCATION to exist on the agent and specifying where to find editor installations. Where the task should look for installations. That way the serial will be secured and will not appear in clear text in any log output.įor the task to run successfully it needs to know where Unity installations are located at on the agent. If you already have Unity activated and (for example) need to update your license, see the Managing your Unity license page.Use a secure variable for this input. Now, select the file that you just downloaded via the Web form and click “OK”. This will open up your directories within your hard drive.ĩ. Click the blue button named “Load License” In this case I’m using “Chrome” this tends to save the downloaded file to my “Downloads” folder.ĩ. You have 2 options for activating in Unity 5:įor Users who have a serial number starting with R3, U3, T3 or E3Īctivates the free version of the editor.ħ. You will now be presented with an activation window just as you would find in the editor when activating online. Upload the “License File” that you saved earlier and click “OK”Ħ. If the machine does not have Internet access, you can copy the file saved above to a USB memory stick and perform these steps on another machine.ħ. The next steps will requires Internet access. The license file will no longer recognise a machine that has been reformatted or has had hardware changes. This license file will not work on any other machines. The license file you have just created will be tied to the machine it was generated on. Once you press the “Save” button, the file is saved and you should see the following notification at the top of the window. In this example I am saving the license file to the “Documents” folder). (make sure to remember where you save the file. Save the “License File” in a directory of your choice. Click the blue button named “Save License Request”.Ĥ. Click the blue button named “Manual Activation”.ģ. If Unity cannot contact the license server, you will be presented with the following window.Ģ. (Please note that you need to have access to a machine with Internet access as part of this process, but this does not have to be the machine on which you are trying to activate Unity.)ġ. If either of the above is true, Unity will not be able to contact the license server and the Editor will automatically attempt to perform a manual activation.įollow the steps here to manually activate Unity on your machine: ![]() ![]()
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